special materials pathfinder

Items not primarily made of metal are not meaningfully affected by being partially made of sunsilver. Strangely, umbrite is a relatively new discovery, having first been written about within the last 200 years. A mawine weapon costs +5,000 gp. First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. This increase is applied the first time the item is enhanced, not once per ability added. This rough-spun cloth, ranging in color from golden-brown to brown-black, is woven from the mane of leonine magical beasts, primarily griffons but also chimeras and manticores, and is exceptionally strong and light. I can't seem to get them; I could be misunderstanding but it always seems like something is off to me. However, only effects with the same elemental type as the armor’s immunity are eligible for this discount. Of course, as a leather substitute it can appear in any item ordinarily made of leather including armor and saddles. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature struck. Some special materials are expensive. When wielding a singing steel weapon, shield, or item weighing at least 5 pounds, or wearing medium or heavy singing steel armor, the wielder or wearer can strike the singing steel as part of beginning a bardic performance. Armor that is made of blood-iron grants a +2 circumstance bonus to Intimidate while worn, and grants a +4 circumstance bonus to saving throws against effects that would cause the wearer to take hit point damage from bleeding. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. Viridium can be magically strengthened at an additional cost of +1,000 gp for a weapon or +20 gp for ammunition. As part of their proffession, they need to know which materials would enable them to make tools to work with the special materials they find. Special Materials Pathfinder introduced rules that weapons with a straight enhancement bonus can be treated as special materials for the purposes of damage reduction (Corebook pg 562). Benefit(s): While wielding an appropriate melee weapon, you gain the following special abilities, based on which special material the weapon is primarily constructed of (if any). Whipwood loses its special qualities if under the effect of an ironwood spell. While affected by this field, a target must succeed at a concentration check (DC = 15 + twice the spell’s level) to cast any spell or spell-like ability (in addition to any other required concentration checks). Vanara woodworkers craft this extremely flexible material in a time-consuming process. Voidglass has 30 hit points per inch of thickness and hardness 10. A suit of light voidglass armor grants a +1 resistance bonus on all saving throws against mind-affecting magic. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. Physical contact with linite deals 1 point of energy damage (either fire or cold, as appropriate). While in an area of bright light, a shield or suit of armor made of sunsilver shines brightly, allowing the wearer to reflect light at nearby foes as a move action. Normally, if a suit of dragonhide armor has energy immunity, one may enhance such a suit with additional energy protection for the wearer at a 25% reduced cost. Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. Special Materials. In addition, serpentstone can be set to radiate heat or cold, or produce illusory smoke, roiling forth thin streams of scented, incense-like fumes designed to delight, enlighten, or otherwise inform serpentfolk in the vicinity. It is most often transformed into a shirt, made from the alchemically treated silk. Typically, these raw materials are some sort of trade good that is required to make the item. Though inubrix weapons can penetrate most metal armors with relative ease, the weapons tend to break easily. Magically strengthened gold is the equivalent of steel and can be made into any armor or weapon that can be made of steel. Siccatite is a shining silver metal that is extremely resilient to thermal energy. (For example, a scimitar or breastplate can be made of sunsilver, while a quarterstaff or hide armor cannot.) Noqual increases the cost of light armor by 4,000 gp, medium armor by 8,000 gp, heavy armor by 12,000 gp, a shield by 2,000 gp, and a weapon or other item by 500 gp. Incredibly lightweight and durable, it is used to create various goods including clothes, light armor and utilitarian products such as sidepacks, pouches and the like. Will update after double-checking source soon). Re: Materials and special materials (3.5/Pathfinder) THe 3.5 Players handbook has the hardness and hp per inch on page 166. As long as a creature carries a pound or more of blight quartz or is within 5 feet of a deposit of blight quartz of a minimum of 10 pounds, that creature incurs 1 negative level. For example, say I wanted to craft an agile breastplate. Furthermore, if used to sunder a weapon or strike an inanimate object the weapon deals an additional +1d6 points of damage. Cryptstone has the same hit points and hardness as steel. Inubrix has 10 hit points per inch of thickness and hardness 5. An inubrix weapon deals damage as if it were one size category smaller than its actual size, and is always treated as if it had the broken condition. A weapon made of sunsilver counts as alchemical silver for all purposes. The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. Bronze armor protects a creature as well as steel armor does, but it has the fragile quality. Noqual looks like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. The rarest of the known skymetals, this dull, coppery substance warps time around it, making things seem to speed up or slow down. Darkwood has 10 hit points per inch of thickness and hardness 5. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. HP/inch as steel; Hardness as steel; Cost n/a. These ores are highly sought after for structural construction, as well as for their use in enhancing armor and weapons. Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0). Each of the special materials … Armor are considered masterwork as well. Ammunition made from this special material has an increased market price of 15 gp per missile, armor and shields 2,500 gp, weapons 750 gp, and all other items by +500 gp per pound. Frost-forged steel works similarly to fire-forged steel, except its effects apply to cold damage rather than fire damage. Any evil aura radiated by the wearer is reduced in strength by 10 Hit Dice. It focuses on bringing you new special materials that do not render the existing special materials useless and versatile power components, which alter or augment a spell’s normal effects in new and interesting ways, it adds a bit more spice to a spellcaster’s life. Angelskin has 5 hit points per inch of thickness and hardness 5. Armor crafted from fire-forged steel grants the wearer fire resistance 2. These weapons are extremely fragile, despite their incredible hardness. The choicest, most malleable skin from a dragon’s underbelly can be added to any weapon with a hilt or handle. Horacalcum is a time-bending metal. SEND code of practice: 0 to 25 years - GOV.UK … Oozes, plants, and outsiders are immune to the deadly emanations of viridium. ... AFAIK, you usually can only use special material metals to make items that have metal on them or are majorly metal. Bone weapons take a –2 penalty on damage rolls (minimum 1 damage). Other sensory abilities, such as blindsense or true seeing, bypass this effect entirely. If an electricity effect would deal reduced damage on a successful save, the target wearing rubber-coated armor instead takes no electricity damage. Tags Vanaran. Items not primarily constructed of leather, fur, or hide are not meaningfully affected by being partially made of darkleaf cloth. Value 5 sp/lb. While umbrite is no match for the hardness of mithral or adamantine, it is stronger than steel and easily among the most durable metals known. A wyroot weapon can gain at most 1 life point per day and hold up to 1 life point at a time. Deposits of solidified negative energy, formed by the precipitation of the plane’s substance in regions oversaturated by raw entropy, can be found throughout the Negative Energy Plane. The black-and-violet ore known as druchite is so dark that even creatures that are adapted to see in lightless conditions can have extreme difficulty perceiving it. When damp and in contact with fertile soil, living greenwood heals damage to itself at a rate of 1 hit point per hour, even repairing breaks and regrowing missing pieces. It ignores all armor or shield bonuses granted by iron or steel armor or shields. Creating a magic item that incorporates any amount of dreamstone into it increases the price of creation by +5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process. For the purposes of movement and other limitations, heavy noqual armor is treated as medium armor, and medium noqual armor is treated as light armor. Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on. More powerful wyroot weapons can gain up to 3 life points per day and hold up to 3 life points at a time. There are likely some inconsistent mithral item prices in print, and these will be addressed in future printings of these books, as appropriate. Weapons and armor made from hellstone glow with an intensity equal to that of a candle. This metal’s structure allows it to pass through iron and steel without touching them, seeming to shift in and out of phase with reality. Alchemical silver has 10 hit points per inch of thickness and hardness 8. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from greenwood or do not gain any special benefit from being made of greenwood. When it is crafted into armor, heat is channeled away from the wearer, offering some limited protection. Angelskin radiates a moderate good aura that masks malign auras. Items without metal parts cannot be made from cold iron. I'm trying to compile hardness/hit points/cost for all materials. The following section presents general rules for armor and weapons made of bone, bronze, gold, obsidian, and stone. Stainless steel is both rust resistant and splendidly shiny. One drow archmage has theorized that umbrite may well be a new material. This unusual and extremely rare material has a few secrets that those uninitiated to psionic sciences are typically unaware of. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. Forgewrights debate as to whether linite is a single substance or two similarly tinctured metals. Stainless steel has the same statistics as normal steel. Special Materials. The weapon itself must be enchanted to at least the same level as the armor to enjoy this effect, otherwise it’s treated as a normal weapon. Source: 101 Special Materials and Power Components (3pp). Each of the special materials described below has a definite game effect. Fire-forged steel channels heat in one direction to protect its wearer or wielder. This applies even if the creature was taking bleed damage before the attack with the blood crystal weapon. Weapons Light and one-handed bludgeoning weapons, spears, axes, daggers and arrowheads can all be made of stone. Masterwork bone armor also has the fragile quality, but magic bone armor does not. Other items crafted of shark skin generally grant the wearer a +2 circumstance bonus to skill checks involving the use of these items. Take a look at our Exclusive Parks. Vulcanized Rubber has numerous uses in contemporary arms and armor fabrication. Any wooden or mostly wooden item (such as a bow or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Removal from water for more than 8 hours begins to dry it out (hardness 0, 2 hp/in.) When dried, it looks almost like tobacco only darker and much more fibrous. The majority of blight quartz deposits are no larger than the size of a human fist. This glossy green metal slowly repairs itself. If an item made of griffon mane is magically given the ability to fly, the cost to add that specific magical property is reduced by 10%, though this does not reduce the cost of any other abilities the item has. Any evil aura radiated by the wearer is reduced in strength by 10 Hit Dice. Almost never found in amounts greater than a pound, horacalcum is the same weight and density as steel, but is much more durable. Though largely unknown outside of arctic and sub-arctic regions, ice can be used to manufacture weapons and shields. An arrow could be made of adamantine, but a quarterstaff could not. Leather, hide, or studded leather armor can be produced with eel hide. More importantly, noqual is strangely resistant to magic. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. These weapons are made entirely from a precious crystal or gem and are fragile but very lethal weapons used only in the times of greatest need. A masterwork weapon that is primarily made of metal (including the heads of arrows or spears, or other wooden-hafted but metal-tipped weapons) and is not otherwise a special material (such as bronze, cold iron, or silver) can be converted into a blood-iron weapon by paying the additional cost and using the normal rules for crafting mundane equipment. | PF2 SRD. Any armor primarily made of metal (such as a chain shirt or breastplate) can also be made out of blood-iron. | The Modern Path SRD Out of seawater, however, it begins to dry out, losing its elasticity and becoming more brittle. The manufacturing process is very different than the normal process for constructing such items, instead relying on the Craft (ice carving) skill (but with the same DCs for creating weapons and shields). Any wooden or mostly wooden item (such as a bow or spear) made from greenwood is considered a masterwork item. Others are vulnerable to weapons of a particular material. 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